[Bf-committers] Blender for mechanical usage

Early Ehlinger early at respower.com
Fri Nov 3 14:34:32 CET 2006


Alexander Ewering wrote:
> Lots of these snap options are in DTPBlender and probably easy to port.
This brings up an interesting question.

Does it make sense for a "mechanical/CAD" version of Blender to be a 
fork, like dtpBlender, or are mechanical/CAD features like snap options 
compelling enough to merge/un-fork them from dtpBlender?

I have to admit that in the tiny bit of blending that I actually get to 
do, I've often wished for snap-to-midpoint and snap-perpendicular.  
snap-to-endpoint is kind of there since you can merge points to the last 
inside of a selection, provided you're in edit mode and all points are 
in the same object.

-- 
Early Ehlinger, President, ResPower, Inc.



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