[Bf-committers] Blender for mechanical usage
Mathias Panzenböck
grosser.meister.morti at gmx.net
Thu Nov 2 17:45:32 CET 2006
Early Ehlinger wrote:
> M. Bashir Al-Noimi wrote:
>> so i ask and suggest to you to expand special version of Blander for
>> Mechanical usage, can we do that ?
> Blender is open source, so there's nothing to prevent you from doing
> this other than time & skill. I'd love to commit to doing this, b/c I
> really enjoy drafting and haven't found a decent open-source tool to do
> it with. Unfortunately, I'm very bandwidth-constricted right now (read:
> my plate is full), so I don't think I'll be able to contribute other
> than in a requirements gathering capacity. Hopefully somebody with
> similar interests (perhaps you?) can lead the charge in getting
> something written...
>
> What features would you say are missing to make Blender usable as a
> mechanical design tool? I believe 95% of what's needed is already
> there, so Blender represents a phenomenal starting point to produce such
> a beast. On my list would be the following (some of these may already
> be there - let me know please!):
>
> * real world units - metric/SI preferred for internal representation,
> with conversion to/from US Standard (ft/inch) in the UI
> * numeric entry - "this item must be 2.3m long" - it'd be much better to
> be able to type this in than rely on the grid.
> * import/export .DWG format.
> * a special "blueprint view", similar to AutoCAD's notion of paper space
> ** correctly scaled, printable view, with render to pdf, printer, etc.
> ** multiple pages
> ** add dimensions and other notation to a drawing
> ** easily insert cross sections of a model on a blueprint page
>
A few ACAD things:
* cut line at intersection point with other line.
* snap object by its vert. A to vert. B (of a other object)
* snap object to midpoint of a line
can someone think of more? It's a long time ago since I did something in ACAD (and we abused it in
school to draw circuits).
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