[Bf-committers] Re: game engine sound interferes with sequencer sound

erwin at erwincoumans.com erwin at erwincoumans.com
Wed Nov 1 03:17:02 CET 2006


Why can't we stop/shutdown SDL sound before the game engine starts, and 
exclusively activate OpenAL while the game engine is running?
Or is the bug more subtle then that? 

Thanks,
Erwin 

 

Tom M writes: 

> Is there some way we can fix this in the code?  Essentially any user
> that tries to use sound in the sequencer (on linux or our other
> platforms too?) is going to think that sound is broken unless they
> have stumbled across the hints that you need to disable game engine
> sound via command line (or some other tricks) to use the sequencer.
> This was brought up at the conference, and is in a current bug report. 
> 
> anyone familiar with openal and sdl and why they are having this
> conflict and how we can fix it? 
> 
> LetterRip
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