[Bf-committers] Re: game engine sound interferes with sequencer
sound
erwin at erwincoumans.com
erwin at erwincoumans.com
Wed Nov 1 03:17:02 CET 2006
Why can't we stop/shutdown SDL sound before the game engine starts, and
exclusively activate OpenAL while the game engine is running?
Or is the bug more subtle then that?
Thanks,
Erwin
Tom M writes:
> Is there some way we can fix this in the code? Essentially any user
> that tries to use sound in the sequencer (on linux or our other
> platforms too?) is going to think that sound is broken unless they
> have stumbled across the hints that you need to disable game engine
> sound via command line (or some other tricks) to use the sequencer.
> This was brought up at the conference, and is in a current bug report.
>
> anyone familiar with openal and sdl and why they are having this
> conflict and how we can fix it?
>
> LetterRip
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