[Bf-committers] game engine sound interferes with sequencer sound

Alberto Torres kungfoobar at gmail.com
Wed Nov 1 03:05:36 CET 2006


2006/10/31, Tom M <letterrip at gmail.com>:
> Is there some way we can fix this in the code?  Essentially any user
> that tries to use sound in the sequencer (on linux or our other
> platforms too?) is going to think that sound is broken unless they
> have stumbled across the hints that you need to disable game engine
> sound via command line (or some other tricks) to use the sequencer.
> This was brought up at the conference, and is in a current bug report.
>
> anyone familiar with openal and sdl and why they are having this
> conflict and how we can fix it?
>
> LetterRip
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>


-- 
DiThi
e-mail: kungfoobar at gmail.com
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