[Bf-committers] 1) ESC doesn't abort render
2)Bulletphysicsproblems
Alexander Ewering
blender at instinctive.de
Sat May 13 03:21:42 CEST 2006
On Fri, 12 May 2006, Erwin Coumans wrote:
> Can you try the links I posted, and let me know if they work for you?
> Did you do a full 'clean' ? Which platform do you use?
I did not do a make clean, no. I'm using Linux IA32...
I could not use the testbuild because it requires python 2.4.
> If you interpret 9.8 blender units as gravity, then 1 blender unit = 1 meter
> for Bullet.
OK.
> 0.2 is about the smallest size, because 0.06 is a collision margin, which
> gets added on both sides.
> It will become tweakable, but objects smaller then 0.2 should be avoided.
OK. Well, it should definitely get tweakable then, because a 0.06m collision
margin is already large enough to make a *lot* of objects unusable - for
example: bricks.
Anyway, when scaling up scenes, you can get some pretty interesting
simulations - maybe this is the kind of test file you're looking for: :)
http://pub.instinctive.de/bullet-house.blend
(Pressing SPACE also is fun - strangely it only works if you do it directly
after pressing P...)
| alexander ewering instinctive mediaworks
| ae[@]instinctive[.]de http://www[.]instinctive[.]de
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