[Bf-committers] 1) ESC doesn't abort render 2)Bulletphysicsproblems

Erwin Coumans erwin at erwincoumans.com
Sat May 13 03:09:47 CEST 2006

Can you try the links I posted, and let me know if they work for you?
Did you do a full 'clean' ? Which platform do you use?

If you interpret 9.8 blender units as gravity, then 1 blender unit = 1 meter 
for Bullet.

0.2 is about the smallest size, because 0.06 is a collision margin, which 
gets added on both sides.
It will become tweakable, but objects smaller then 0.2 should be avoided.
I remember in the Havok manual it recommend similar object size 
For real-time, I think this should be fine, but for rendering we can make 
the timestep smaller, and let this tolerance be smaller, to aleviate this 


----- Original Message ----- 
From: "Alexander Ewering" <blender at instinctive.de>
To: "bf-blender developers" <bf-committers at projects.blender.org>
Sent: Friday, May 12, 2006 5:40 PM
Subject: Re: [Bf-committers] 1) ESC doesn't abort render 

> On Fri, 12 May 2006, Erwin Coumans wrote:
>> Hi,
>> It works fine for me, did you try most recent CVS version?
>> There is preview builds here:
>> Win32:
>> http://www.continuousphysics.com/ftp/pub/test/index.php?dir=blender/&file=blender-2.42-win32-preview18.zip
>> Linux:
>> http://www.continuousphysics.com/ftp/pub/test/index.php?dir=blender/&file=blender-linux-2.42-preview18.tgz
> Yes, I used current CVS. The problem only occurs once you have used the
> Motion actuator with dRot in it (RIGHTARROW). Seems to be heap corruption
> then if it doesn't occur always.
> Well, will post to the bug tracker then. Thanks for your time :)
> I still think the tolerance distances should be adapted so that they are
> appropriate for 1 BU = 1 m ...
> | alexander ewering              instinctive mediaworks
> | ae[@]instinctive[.]de   http://www[.]instinctive[.]de
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