[Bf-committers] DOF with skewed z-buffer
letterrip at gmail.com
Fri May 12 00:57:44 CEST 2006
> Currently in blender most of the depth-of-field is done in
> post by using the zbuffer to determin what parts of the picture get
> blurred and how much. It's not technically correct at all, but it's
> convincing enough to pass as a depth of field for animation work.
search elysiun, there is a DOF node that is a more physical DOF, the
author hasn't provided a patch yet.
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