[Bf-committers] Sculpting proposal for Google SoC

Nicholas Bishop nicholasbishop at gmail.com
Wed May 3 00:33:20 CEST 2006


Thanks for the file pointers. Looks pretty complicated, but I've got a
place to sink my teeth into now.

-Nicholas Bishop

On 5/2/06, Simon Clitherow <aphex at nildram.co.uk> wrote:
> Hi Nicholas,
>
> Firstly, I'd like to say congratulations on SharpConstruct... I've been
> using it for a while now and find it really useful already.
>
>
>  > Agreed. Using the current subsurf modifier as a base should make
>  > things easier, not to mention less buggy. However, I don't know
>  > anything yet about how Blender's modifiers are implemented.
>
>
> Whether this becomes an official SoC project or not (I'd love to see it
> integrated either way), you might want to look at zr's DerivedMesh.c
> and CCGSubSurf.c in /source/blender/blenkernel/intern/
>
> Zr could probably explain better, but he implemented a technique to
> speed up subsurf editing IIRC.
>
> Good Luck!
>
> Simon
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