[Bf-committers] Sculpting proposal for Google SoC

Nicholas Bishop nicholasbishop at gmail.com
Mon May 1 22:04:15 CEST 2006

> Yes, I think having support for multiresolution is essential for good
> integration with Blender. For example, animating with such a high
> poly mesh is not very practical.

That's a good point about multi-resolution tools being useful for
animating. I'll include that when I submit the final proposal.

> Personally I think it would be best to have this working together or
> integrated with the subsurf modifier. Displacements could be stored
> as a layer of data attached to faces, and the subsurf modifier could
> then use the displacements as it subdivides the faces. I believe
> ZBrush also somehow interleaves subdivision surfaces with the
> displacements.

Agreed. Using the current subsurf modifier as a base should make
things easier, not to mention less buggy. However, I don't know
anything yet about how Blender's modifiers are implemented.

Thanks for the comments.

-Nicholas Bishop

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