[Bf-committers] new flymode- win32 testing build.

trip somewhere trip0o at gmail.com
Fri Mar 31 03:05:14 CEST 2006


cant try it till someone makes an intell osx.. But Sounds nice. alsso
what would be nice is a first person camera like unreal or insert
shooting game here..



On 3/30/06, Campbell Barton <cbarton at metavr.com> wrote:
> Hello all
> Added a new fly mode into Blender, its a lot nicer to use IMHO and has
> some extra features,
> * Works from Non camera views. (with camera support too)
> * Dosent have z-spinnning bug
> * Shift disconnets view movement from view direction. so you can fly
> over an area and look in another direction.
> * Ctrl makes the view upright if its at an angle (only axis dependent
> part of the code, normal operation has no global axis limits)
> * Mousewheel || -/+ for zooming. so fly can be used only with the mouse
> if you havea mousewheel.
> * Header has printed text for what keys to use.
> * When in flying from the camera - Space/LMB place the camera, Esc/RMB
> use the original camera location.
>
> The txt below is just the new fly() function for editview.c, not a patch.
> http://users.pipeline.com.au/jbarton/blender_fly_mode_win32-mingw.zip
> http://users.pipeline.com.au/jbarton/editview_c_fly_func_2.txt
>
> Im fairly sure there are no bugs but wouldlike feedback on functionality.
>
> Patch Tracker-
> https://projects.blender.org/tracker/index.php?func=detail&aid=4053&group_id=9&atid=127
>
> --
> Campbell J Barton
>
> 133 Hope Street
> Geelong West, Victoria 3218 Australia
>
> URL:    http://www.metavr.com
> e-mail: cbarton at metavr.com
> phone: AU (03) 5229 0241
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