[Bf-committers] Really odd removedoublesflag() problem
Alexander Ewering
blender at instinctive.de
Sun Mar 12 20:42:33 CET 2006
On Sun, 12 Mar 2006, Alexander Ewering wrote:
>
> On Sun, 12 Mar 2006, Alexander Ewering wrote:
>
>> called from the UI, only a couple more than with 0.001 (as expected) get
>> removed).
>> If I use 0.005, the mesh turns into garbage.
>
> It seems to me that 0.004 is a magic number here - 0.004 doesn't remove
> anything, 0.004001 turns into garbage again.
Dude, at least it was interesting. It was a missing prototype...
I didn't know compilers were *this* stupid.
| alexander ewering instinctive mediaworks
| ae[@]instinctive[.]de http://www[.]instinctive[.]de
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