[Bf-committers] Could someone explain the Mesh structure in Blender

Martin Poirier theeth at yahoo.com
Wed Mar 8 13:00:49 CET 2006



--- Alexander Ewering <blender at instinctive.de> wrote:

> > void *mface, *dface, *tface;
> 
> tface stores UV mapping, I think together with
> mface, in some way. About
> dface, I'm not sure. This part is pretty chaotic
> from what I remember.
> 
> > struct MCol *mcol;
> 
> This stores vertes colors.

mcol stores vertex (per vertex) colors only if tfaces
are absent. In which case, vertex color is stored in
the tfaces (per face, so it can have different colors
per face per vertex).

Martin

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