[Bf-committers] Blender OSX-i386 version

Jean-Luc Peurière jlp at nerim.net
Tue Mar 7 22:43:27 CET 2006


Le 7 mars 06 à 22:31, Timothy Kanters a écrit :

> Hey everyone,
>
> My new iMac with an Intel Core duo arrived today. The PowerPC  
> version of Blender does run on it, but of course it has to be  
> emulated through rosetta.
>
> I've tried to get Blender to compile on it and after some  
> annoyances I've now gotten Blender 2.40 to compile. Blender 2.41  
> wouldn't compile because of some int* to GLint* conversion in some  
> shader file of the game-engine and I couldn't disable the game- 
> engine of 2.41 (export NAN_NO_KETSJI = true, didn't do it, didn't  
> check further).
> CVS Blender wouldn't compile, it failed on some linking errors that  
> I will look into tomorrow.
>
> For Blender 2.40 I had to compile all dependancies again (PowerPC - 
> > i386) and everything went pretty smooth besides some issues with  
> SDL & OpenAL. I ended up having to use the CVS version of SDL. Also  
> I haven't been able to compile the game-engine because OpenAL  
> wouldn't compile (haven't checked yet why). PNG, JPEG, GETTEXT &  
> FREETYPE did all compile from the latest stable releases.
>
> I've got a working (sorta) Blender-OSX-i386 uploaded at:
> http://www.elysiun.com/~timothy/Blender-OSX-i386.zip
>
> BUT!!
> I haven't fixed the endianess of this yes. Blender does load and  
> run and seems to work but there are obviously issues I will have to  
> fix before this can be used (as for instance the Opening graphic  
> shows, it is mainly green instead of red/bue). So I was wondering  
> can anyone give me some hints as to where to check for this?
>

Very good.

Mail me in private, i have some modifications to build system for  
getting gcc4 (mandatory for intel) to behave.

I wont commit those before Orange is over, so that Ton dont get mad  
at me for breaking the urgent renders ;)

it was a straight i386 build, or a fat one ?

lukep


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