[Bf-committers] cineon/dxr support in Blender
Joe Eagar
joeedh at gmail.com
Mon Mar 6 17:20:20 CET 2006
Ton Roosendaal wrote:
> Hi Joe,
>
> As follow-up on this, do you have time for further work on this patch,
> or shall I do that?
>
> What is still needed is reading dpx/cineon, and especially we need a
> thorough review what exactly happens internally in this code. I only
> did a quick check... the code has very fancy mapping options (for log
> files), but it *seems* to me that the dpx writer didn't use that.
>
I'm working on reading support right now, so that'll be ready soon.
After that I don't know if I'll have time to do a thorough review of the
code; thus far I've modified the ported-over cinepaint cineon/dpx
library very little. If I can I'll do more research and try to insure
that dpx is using the full 16-bits-per-channel. But I don't know if
I'll get to that; I'm still getting over this evil cold virus, which is
making it a little difficult to understand the finer points of what's
going on in the cinepaint code. So someone else may need to check if
dpx is using 16-bits or not (or better yet, email the cinepaint people
about it. It is their code, after all :) ).
joeedh
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