[Bf-committers] 64 bits Blender usability warning!
Ton Roosendaal
ton at blender.org
Sun Mar 5 11:43:51 CET 2006
Hi,
Thanks for the offer, but I am pretty sure I can redo these errors
simply. Of course you're welcome to track the bug for me! :)
For now; just be extremely cautious with the 64 bits version... there's
actually no real reason to use a 64 bits build, unless you use projects
that demand a lot of memory (>2 GB).
Blender also stores a lot of pointers in its data structures, which
means that memory consumption for editing and rendering will increase
in 64 bits with like 25-30%. So if your system has less than 2 GB of
memory you'll be better off using 32 bits.
For tests it is interesting to check on speed benefits though...
-Ton-
On 5 Mar, 2006, at 11:17, Mats Holmberg wrote:
> Ton Roosendaal wrote:
>
>> Hi,
>>
>> I've received a bugtest file from our Plumiferos friends, and noticed
>> they are using a 64 bits compile of Blender. Reading the file back
>> in 32 bits gave SDNA errors, which indicates there's a very serious
>> issue to solve.
>>
>> I knew there was an old issue with mixing 32 and 64 bits blender
>> files for libraries, but this error I've got no real clue for yet.
>> No time now either. :)
>>
>> We got in Orange studio a very nice sponsored AMD 64 system (thanks
>> Sun!), which I intended to put at home for doing the full 64 bits
>> cleanup after the movie is ready. Until then we should really
>> discourage to use Blender 64 bits binaries for any serious project,
>> apart from tests.
>>
>> -Ton-
>>
>> ----------------------------------------------------------------------
>> -- --
>> Ton Roosendaal Blender Foundation ton at blender.org
>> http://www.blender.org
>>
>> _______________________________________________
>> Bf-committers mailing list
>> Bf-committers at projects.blender.org
>> http://projects.blender.org/mailman/listinfo/bf-committers
>>
> I'm working on a short animation ATM (school project), and noticed
> something too - I've animated everything with my own Amd64 build. I
> wanted to render my animation using 32bit machines also, but on
> opening some of my files I get a segmentation fault (amd64 works ok).
> This might be related, dunno, could also be related to some linking
> problem.
>
> If you like I can send you a file or two for testing, when you need it.
>
> Cheers,
> Mats
> _______________________________________________
> Bf-committers mailing list
> Bf-committers at projects.blender.org
> http://projects.blender.org/mailman/listinfo/bf-committers
>
>
------------------------------------------------------------------------
--
Ton Roosendaal Blender Foundation ton at blender.org
http://www.blender.org
More information about the Bf-committers
mailing list