[Bf-committers] 64 bits Blender usability warning!

Mats Holmberg mats.holmberg at elisanet.fi
Sun Mar 5 11:17:40 CET 2006


Ton Roosendaal wrote:

> Hi,
>
> I've received a bugtest file from our Plumiferos friends, and noticed  
> they are using a 64 bits compile of Blender. Reading the file back in  
> 32 bits gave SDNA errors, which indicates there's a very serious 
> issue  to solve.
>
> I knew there was an old issue with mixing 32 and 64 bits blender 
> files  for libraries, but this error I've got no real clue for yet. No 
> time  now either. :)
>
> We got in Orange studio a very nice sponsored AMD 64 system (thanks  
> Sun!), which I intended to put at home for doing the full 64 bits  
> cleanup after the movie is ready. Until then we should really  
> discourage to use Blender 64 bits binaries for any serious project,  
> apart from tests.
>
> -Ton-
>
> ------------------------------------------------------------------------ 
> -- 
> Ton Roosendaal  Blender Foundation ton at blender.org  
> http://www.blender.org
>
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> Bf-committers at projects.blender.org
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>
I'm working on a short animation ATM (school project), and noticed 
something too - I've animated everything with my own Amd64 build. I 
wanted to render my animation using 32bit machines also, but on opening 
some of my files I get a segmentation fault (amd64 works ok). This might 
be related, dunno, could also be related to some linking problem.

If you like I can send you a file or two for testing, when you need it.

Cheers,
Mats


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