[Bf-committers] spaceball patch 3688

Ed Halley ed at halley.cc
Fri Mar 3 20:49:37 CET 2006


And lastly, the Space Ball is not as uncommon as one might think.  I 
believe the company where I work has about 200~300 units, as most of the 
engineers swear by them for CAD.

Stealth Apprentice wrote:
> Thanks for the response.
> 
> This gives me some ideas for further development.
> 
> I would be happy to work on eliminating all
> non-GPL'ness and the need for the plugin.
> 
> 1. On Linux it is easy to use the device in a cross
> platform way by simply opening the device; the SDK is
> not required. Windows would require a bit more
> research.
> 
> 2. The settings are not hard wired; they are
> controlled from Blender's preferences. The original
> version of the patch had hard wired settings, but not
> the current version.
> 
> 3. Making it work with a Joystick would be very easy.
> I can have a look at that in order to sweeten the
> appeal of my patch for all users.
> 
> 
> 
> --- Jean-Luc Peuri�re <jlp at nerim.net> wrote:
> 
> 
>>Le 2 mars 06 � 05:19, Stealth Apprentice a �crit
> 
> :
> 
>>>Hi Blender developers,
>>>
>>>A few weeks ago, Luke said my patch 3688 would be
>>>discussed on a Sunday meeting, but I haven't heard
>>>anything about it.
>>>
>>>A few people are using the patch successfully, and
>>
>>I
>>
>>>have improved the functionality quite a bit based
>>
>>on
>>
>>>user feedback; it works with USB and serial
>>>spaceballs.
>>>
>>>The 3dxware SDK works properly on Linux, although
>>
>>I am
>>
>>>not able to test Blender on Linux myself, and
>>
>>can't
>>
>>>provide the GPL-safe plugin. One Mac user has
>>>contacted me because apparently there is a Mac
>>>specific 3d spacemouse as well.
>>>
>>>I am getting a steady stream of email inquiries
>>
>>about
>>
>>>it, and I'm hoping it might make it into CVS in
>>
>>time
>>
>>>for the next Blender release.
>>>
>>>Please let me know the current status!
>>>
>>
>>Sorrry, i was sure i had answered on the tracker.
>>
>>After short discussion, it was concluded that patch
>>wont be
>>included, because even with the non GPL code
>>in a separate plugin, we still cannot distribute the
>>plugin with
>>blender.
>>
>>outside of the sunday meeting my views on that patch
>>:
>>
>>Even if the plugin must be downloaded separately
>>from a
>>separate site from blender, there is still some
>>problems :
>>
>>- this patch is tied to a specific
>>vendor/hardware/platform
>>- this is very specific and not common as say a
>>tablet or joystick.
>>  those should come first or at the same time.
>>- the settings are hardwired which means extending
>>to other
>>   peripherals may be a problem.
>>
>>On the coding side, i have nothing to say, it is
>>rather nice.
>>
>>As i said on tracker, the right solution is to take
>>advantage of the
>>HID and discoveries capabilities of USB to add to
>>GHOST generic
>>application side drivers. That means you need to be
>>configurable.
>>this would phase out serial devices, but that is a
>>start.
>>
>>I'm willing to work on GHOST and even started some
>>stuff, but
>>without a coder to take care of the X11 side, (and
>>windows,
>>but this is less a problem), i cannot go anywhere.
>>
>>Part of your work can be used as a base.
>>
>>_______________________________________________
>>Bf-committers mailing list
>>Bf-committers at projects.blender.org
>>
> 
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> 
> 
> 
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