[Bf-committers] Vector issues in fluidsim?

Austin Benesh bfdeveloper at gmail.com
Wed Mar 1 20:13:52 CET 2006


Thanks for your reply. Nils Thuerey and I are working to solve the vector
issues.

On 2/28/06, Stealth Apprentice <stealthapprentice at yahoo.com> wrote:
>
> If it's telling you it the vector access is out of
> range, the simulator is corrupting the heap. You
> should restore your copy of <vector>, it's telling you
> useful stuff.
>
> As a temporary fix you would be better off (and your
> machine much more stable) if you find which vectors
> are overflowing and temporarily increase the size of
> the vector on allocation to much larger than it
> currently is, and when you find out which vectors are
> overflowing, I think you should report the bug, along
> with a sample blend file to help the developers fix
> the error.
>
> --- Austin Benesh <bfdeveloper at gmail.com> wrote:
>
> > Recently I was having troubles with the
> > fluidsimulator. It would
> > constantly crash after 5 frames of baking. After a
> > long and arduous
> > debugging session (thank heavens for Visual Studio
> > Debug) I found the
> > problem was in the VC include header <vector>. The
> > problem was that it
> > continually threw exceptions when a vector in elbeem
> > extended beyond its
> > (msvc) range. I solved this by commenting out every
> > _SCL_SECURE_VALIDATE_RANGE() macro in <vector>;
> > however, I think there
> > may be more of an underlying issue. If this is just
> > my compiler, then
> > this is a viable solution. Thanks for any help.
> >
> >
> >  - Austin
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> >
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> >
>
>
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