[Bf-committers] Windows (XP) refuses to allocate > 1 GB
Ton Roosendaal
ton at blender.org
Thu Jun 29 21:37:36 CEST 2006
Hi,
See the thread here:
http://projects.blender.org/tracker/?
func=detail&atid=264&aid=4539&group_id=9
And with some googling I found this:
http://www.stata.com/support/faqs/win/winmemory.html
Apparently XP with SP2 refuses to give larger blocks than a gig. With
our floatbuffer approach that limits rendering to a resulution of about
6000x9000 pixels.
So... is this true? Should we move to a tilebased image structure or
so? That was something I had in mind anyway, for example to be able to
cache images (textures, shadowbuffers) to files while rendering.
-Ton-
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Ton Roosendaal Blender Foundation ton at blender.org
http://www.blender.org
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