[Bf-committers] Windows (XP) refuses to allocate > 1 GB

Ton Roosendaal ton at blender.org
Thu Jun 29 21:37:36 CEST 2006


Hi,

See the thread here:
http://projects.blender.org/tracker/? 
func=detail&atid=264&aid=4539&group_id=9

And with some googling I found this:
http://www.stata.com/support/faqs/win/winmemory.html

Apparently XP with SP2 refuses to give larger blocks than a gig. With  
our floatbuffer approach that limits rendering to a resulution of about  
6000x9000 pixels.

So... is this true? Should we move to a tilebased image structure or  
so? That was something I had in mind anyway, for example to be able to  
cache images (textures, shadowbuffers) to files while rendering.

-Ton-

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Ton Roosendaal  Blender Foundation ton at blender.org  
http://www.blender.org



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