[Bf-committers] Re: [Bf-blender-cvs] CVS commit:
blender/source/blender/src drawobject.c
Arne Schmitz
arne.schmitz at gmx.net
Tue Jun 27 15:24:31 CEST 2006
Am Dienstag, 27. Juni 2006 14:19 schrieb Ton Roosendaal:
> When using Node Shaders, the OpenGL color (solid drawmode) in 3d window
> was still using the base Material only. That's a bit counter-intuitive
> yes... i've replaced this with a function that checks for the active
> material node color. Not perfect, but at least interactive.
One question concerning this: When I toggle OSA for the preview, the OpenGL
color toggles its brightness a little. Is this related? Using CVS from after
this commit.
Arne
--
Dipl.-Inform. Arne Schmitz Phone +49 (0)241 80-21817
Computer Graphics Group Fax +49 (0)241 80-22899
RWTH Aachen University http://www.rwth-graphics.de
Ahornstrasse 55, 52074 Aachen, Germany
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