[Bf-committers] Re: [Bf-blender-cvs] CVS commit: blender/source/blender/src drawobject.c

Arne Schmitz arne.schmitz at gmx.net
Tue Jun 27 15:24:31 CEST 2006


Am Dienstag, 27. Juni 2006 14:19 schrieb Ton Roosendaal:
>   When using Node Shaders, the OpenGL color (solid drawmode) in 3d window
>   was still using the base Material only. That's a bit counter-intuitive
>   yes... i've replaced this with a function that checks for the active
>   material node color. Not perfect, but at least interactive.

One question concerning this: When I toggle OSA for the preview, the OpenGL 
color toggles its brightness a little. Is this related? Using CVS from after 
this commit.

Arne

-- 
Dipl.-Inform. Arne Schmitz              Phone   +49 (0)241 80-21817
Computer Graphics Group                 Fax     +49 (0)241 80-22899
RWTH Aachen University                  http://www.rwth-graphics.de
Ahornstrasse 55, 52074 Aachen, Germany
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