[Bf-committers] GL_FLOAT rect and rect32

Salvatore Russo russose at free.fr
Fri Jun 23 09:03:33 CEST 2006


Hi,

To professional for a PocketPc for sure :) The new "render in window image" is
fantastic for Blenderpocket users. Thanks!

Salvatore

Selon Ton Roosendaal <ton at blender.org>:

> Hi,
>
> I am removing all GL_FLOAT buffer drawing now, this has proven to be
> not well supported for all the graphics cards out there. Very sad...
> it's an ancient OpenGL 1.0 feature, but apparently too professional or
> so. :)
>
> -Ton-
>
> On 21 Jun, 2006, at 11:40, Salvatore Russo wrote:
>
> > Hello,
> >
> > It would help me to have some information on "rect and rect32" to be
> > sure that
> > BlenderPocket is not making unecessary redundant operations on pixel
> > drawing.
> > We often have in the code:
> >
> > if(rect32)
> > glaDrawPixelsSafe(****, ***, ****, ****, ****, GL_RGBA,
> > GL_UNSIGNED_BYTE,
> > rect32);
> > else
> > glaDrawPixelsSafe_to32(****, ****, ****, *****, GL_RGBA, GL_FLOAT,
> > rectf);
> >
> > An optimization for BlenderPocket would be to have rect32 as often as
> > possible
> > (ideally ever!).
> >
> > What determine if Blender work on rect or rect32? Is it a GUI option?
> > There is
> > maybe an already implemented way to say blender to keep GL_FLOAT
> > drawing at a
> > minimum?
> >
> > Thanks for your help,
> > Salvatore
> > _______________________________________________
> > Bf-committers mailing list
> > Bf-committers at projects.blender.org
> > http://projects.blender.org/mailman/listinfo/bf-committers
> >
> >
> >
> ------------------------------------------------------------------------
> --
> Ton Roosendaal  Blender Foundation ton at blender.org
> http://www.blender.org
>
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