[Bf-committers] Re: Solid Makefile
erwin at erwincoumans.com
erwin at erwincoumans.com
Wed Jun 21 21:02:48 CEST 2006
After 2.42 release I'm planning to make Bullet default part of Blender (even
if you not use the game engine). It will become possible to generate
keyframes and do Rigid Body simulation inside 'Blender' (no need to use the
game engine to generate the IPO keyframes).
See this project
http://mediawiki.blender.org/index.php/BlenderDev/RigidBodyPhysics
It's not a big deal, but can we do both changes at the same time after the
2.42 release (swap SOLID for Bullet basically ;-)
Thanks,
Erwin
Kent Mein writes:
> In reply to Erwin Coumans (erwin at erwincoumans.com):
>
>>
>> Can we make those changes after the 2.42 release? Or is it very urgent?
>>
>> Thanks,
>> Erwin
>
> Is there really a reason to put this off for a while?
> Its really a simple fix, and you can see from looking at source/Makefile
> that its using the same check for linking said libraries.
> (In my version I also added in qhull since its also only needed if
> the game engine is being built)
>
> This won't hurt a thing. (I've also tested it with a clean build,
> both with and without game engine, and had no problems.)
>
> Kent
>
> _______________________________________________
> Bf-committers mailing list
> Bf-committers at projects.blender.org
> http://projects.blender.org/mailman/listinfo/bf-committers
More information about the Bf-committers
mailing list