[Bf-committers] Re: Solid Makefile

erwin at erwincoumans.com erwin at erwincoumans.com
Wed Jun 21 21:02:48 CEST 2006


After 2.42 release I'm planning to make Bullet default part of Blender (even 
if you not use the game engine). It will become possible to generate 
keyframes and do Rigid Body simulation inside 'Blender' (no need to use the 
game engine to generate the IPO keyframes). 

See this project
http://mediawiki.blender.org/index.php/BlenderDev/RigidBodyPhysics 

It's not a big deal, but can we do both changes at the same time after the 
2.42 release (swap SOLID for Bullet basically ;-) 

Thanks,
Erwin 

Kent Mein writes: 

> In reply to Erwin Coumans (erwin at erwincoumans.com): 
> 
>> 
>> Can we make those changes after the 2.42 release? Or is it very urgent? 
>> 
>> Thanks,
>> Erwin
> 
> Is there really a reason to put this off for a while?
> Its really a simple fix, and you can see from looking at source/Makefile
> that its using the same check for linking said libraries.
> (In my version I also added in qhull since its also only needed if
> the game engine is being built) 
> 
> This won't hurt a thing.  (I've also tested it with a clean build,
>  both with and without game engine, and had no problems.) 
> 
> Kent 
> 
> _______________________________________________
> Bf-committers mailing list
> Bf-committers at projects.blender.org
> http://projects.blender.org/mailman/listinfo/bf-committers
 



More information about the Bf-committers mailing list