[Bf-committers] Re: A patch for correct display of Chinese character of File Open box(Bf-committers Digest, Vol 23, Issue 38)

Drip Stone wisitvenita at gmail.com
Sun Jun 18 07:19:56 CEST 2006


I wrote
 2./cvsroot/bf-blender/blender/source/blender/ftfont/SConscript and
 /cvsroot/bf-blender/blender/source/blender/src/SConscript
 I modified them for enable ICONV. I don't know if they are the right place
I find that it is not necessary to change
./cvsroot/bf-blender/blender/source/blender/ftfont/SConscript

Thanks

-DripStone


On 6/18/06, bf-committers-request at projects.blender.org
<bf-committers-request at projects.blender.org> wrote:
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> Today's Topics:
>
>    1. A patch for correct display of Chinese character of       File Open
>       box (Drip Stone)
>    2. Bittorrent seeding (Joe Eagar)
>    3. Re: Obsolete Bullet projectfiles? Re: CVS commit:
>       blender/extern/bullet/BulletDynamics BLI_BulletDynamics.dsp
>       (bjornmose)
>    4. Re: Obsolete Bullet projectfiles? Re: CVS
>       commit:blender/extern/bullet/BulletDynamics
>       BLI_BulletDynamics.dsp (Erwin Coumans)
>    5. Python bone.roll bugfix and dof bindings (Alberto Torres)
>
>
> ----------------------------------------------------------------------
>
> Message: 1
> Date: Sat, 17 Jun 2006 23:26:34 +0800
> From: "Drip Stone" <wisitvenita at gmail.com>
> Subject: [Bf-committers] A patch for correct display of Chinese
>         character of    File Open box
> To: bf-committers at projects.blender.org
> Message-ID:
>         <5b0822940606170826w1429a15ar4a63ccd5c97d994d at mail.gmail.com>
> Content-Type: text/plain; charset="iso-8859-1"
>
> A patch for correct display of Chinese character of File Open box
>
> Some infomations here:
>
> 1./cvsroot/bf-blender/blender/config/win32-vc-config.py
> I don't know how to link iconv.lib into Blender executive file, so I
> add iconv at the end of
> LLIBS = 'ws2_32 dxguid vfw32 winmm kernel32 user32 gdi32 comdlg32
> advapi32 shell32 ole32 oleaut32 uuid'
>
> 2./cvsroot/bf-blender/blender/source/blender/ftfont/SConscript and
> /cvsroot/bf-blender/blender/source/blender/src/SConscript
> I modified them for enable ICONV. I don't know if they are the right place
>
> 3./cvsroot/bf-blender/blender/source/blender/src/filesel.c
> I mainly modified this file
> if some 'if' or 'case' are added in, other language whichi are not
> native will be supported
>
> 4./cvsroot/bf-blender/blender/source/blender/src/interface_draw.c
> I modified this file to support intenational. broken(a name) told me. Thanks.
>
> I think somebody can enhance it. Here I just give a suggestion for
> native English
> coders.
>
> -DripStone
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> ------------------------------
>
> Message: 2
> Date: Sat, 17 Jun 2006 08:31:02 -0700
> From: Joe Eagar <joeeagar at prodigy.net>
> Subject: [Bf-committers] Bittorrent seeding
> To: bf-blender developers <bf-committers at projects.blender.org>
> Message-ID: <44942036.2000602 at prodigy.net>
> Content-Type: text/plain; charset=ISO-8859-1; format=flowed
>
> Hi.  I'm available to preseed the torrents of 2.42 (if we're doing
> bittorrent this time around).  Last time I seeded, I uploaded about
> 150-200 megs of Blender, so people do use the torrents.
>
> Joe
>
>
> ------------------------------
>
> Message: 3
> Date: Sat, 17 Jun 2006 23:55:35 +0200
> From: bjornmose <bjornmose at gmx.net>
> Subject: Re: [Bf-committers] Obsolete Bullet projectfiles? Re: CVS
>         commit: blender/extern/bullet/BulletDynamics BLI_BulletDynamics.dsp
> To: bf-blender developers <bf-committers at projects.blender.org>
> Message-ID: <44947A57.1070401 at gmx.net>
> Content-Type: text/plain; charset=us-ascii; format=flowed
>
> erwin at erwincoumans.com wrote:
> >
> > Haha :)
> I always like to give people a good laugh.
> > Actually, those old projectfiles in blender/extern/bullet/Bullet a and
> > blender/extern/bullet/BulletDynamics are obsolete. Bullet library has
> > autogenerated projectfiles in bullet/msvc, but I didn't add those to
> > Blender.
> None of the documentation files provided in the foo/bullet dir give a
> hint how to autogenerate those project files. See, i'm not so keen on
> creating/maintaining those files if there is a 'simly push that button'
> solution for that. Not to mention that i hate to clutter up CVS tree
> with unneeded files.
> So maybe some few enlightening words in a 'HowToBuild.txt' might help
> build system maintainers.
>
> On the other hand  MSVC6 build newcomers often fail to understand the
> 1st 'intern' then 'blender' workspace mambo ( and i found myself
> 'gnarfing' on it every once a while ) and another step in the building
> pipeline won't make things easier. That were the main reasons to pull
> building bullet in the blender workspace and providing proper
> projectfiles. Humm, i think this goes for other (7/8) VS users as well.
>
> > Probably best to delete those obsolete projectfiles, if noone uses them.
> > Does anyone use those obsolete projectfiles?
> > blender/extern/bullet/Bullet/Bullet3.dsp
> > blender/extern/bullet/Bullet/Bullet3_vc7.vcproj
> > blender/extern/bullet/Bullet/Bullet3_vc8.vcproj
> > blender/extern/bullet/Bullet/Bullet3_vc8.sln
> > blender/extern/bullet/Bullet/BulletDynamics.dsp
> > blender/extern/bullet/Bullet/BulletDynamics_vc8.vcproj
> > blender/extern/bullet/Bullet/BulletDynamics_vc7.vcproj
> > Otherwise, I'll remove them after the 2.42 release (just in case).
> With the said above it should be clear i am 'pro' removing obsolete
> files, provided every 'stumble across' newcomer builder can build and
> debug down into. Oh... how i whished i had tools like that, way back
> then, to understand what a program does.
>
> my 0.02 euros, but may be i am missing the 'big point' again,
> so me apoligizes and gives alzheimer and all other post 45 shortcomings
> the blame
> ole
>
> > Thanks,
> > Erwin
> >
> > Jens Ole Wund (bjornmose) writes:
> >
> >> bjornmose (Jens Ole Wund(bjornmose)) 2006/06/17 00:06:22 CEST
> >>   Added files:
> >>     blender/extern/bullet/BulletDynamics BLI_BulletDynamics.dsp     Log:
> >>   MSVC6
> >>   Defensive way not to interfere with other (crystal) build systems
> >>   so .. i can maintain building bullet for blender on MSVC6 without
> >> spitting in
> >>   the "whateverbulletteamthinkstobenice" soup
> >> _______________________________________________
> >> Bf-blender-cvs mailing list
> >> Bf-blender-cvs at projects.blender.org
> >> http://projects.blender.org/mailman/listinfo/bf-blender-cvs
> >
> >
> >
> > _______________________________________________
> > Bf-committers mailing list
> > Bf-committers at projects.blender.org
> > http://projects.blender.org/mailman/listinfo/bf-committers
> >
> >
>
>
>
>
> ------------------------------
>
> Message: 4
> Date: Sat, 17 Jun 2006 18:48:17 -0700
> From: "Erwin Coumans" <erwin at erwincoumans.com>
> Subject: Re: [Bf-committers] Obsolete Bullet projectfiles? Re: CVS
>         commit:blender/extern/bullet/BulletDynamics BLI_BulletDynamics.dsp
> To: "bf-blender developers" <bf-committers at projects.blender.org>
> Message-ID: <000c01c69279$45d8ebe0$6401a8c0 at BigVaio>
> Content-Type: text/plain; format=flowed; charset="iso-8859-1";
>         reply-type=response
>
> ?!?
>
> Anyway, unless someone still needs those files below, we can removed them
> after the 2.42 release ;-)
>
>  blender/extern/bullet/Bullet/Bullet3.dsp
>  blender/extern/bullet/Bullet/Bullet3_vc7.vcproj
>  blender/extern/bullet/Bullet/Bullet3_vc8.vcproj
>  blender/extern/bullet/Bullet/Bullet3_vc8.sln
>  blender/extern/bullet/Bullet/BulletDynamics.dsp
>  blender/extern/bullet/Bullet/BulletDynamics_vc8.vcproj
>  blender/extern/bullet/Bullet/BulletDynamics_vc7.vcproj
>
> Thanks,
> Erwin
>
>
>
>
> ----- Original Message -----
> From: "bjornmose" <bjornmose at gmx.net>
> To: "bf-blender developers" <bf-committers at projects.blender.org>
> Sent: Saturday, June 17, 2006 2:55 PM
> Subject: Re: [Bf-committers] Obsolete Bullet projectfiles? Re: CVS
> commit:blender/extern/bullet/BulletDynamics BLI_BulletDynamics.dsp
>
>
> > erwin at erwincoumans.com wrote:
> >>
> >> Haha :)
> > I always like to give people a good laugh.
> >> Actually, those old projectfiles in blender/extern/bullet/Bullet a and
> >> blender/extern/bullet/BulletDynamics are obsolete. Bullet library has
> >> autogenerated projectfiles in bullet/msvc, but I didn't add those to
> >> Blender.
> > None of the documentation files provided in the foo/bullet dir give a hint
> > how to autogenerate those project files. See, i'm not so keen on
> > creating/maintaining those files if there is a 'simly push that button'
> > solution for that. Not to mention that i hate to clutter up CVS tree with
> > unneeded files.
> > So maybe some few enlightening words in a 'HowToBuild.txt' might help
> > build system maintainers.
> >
> > On the other hand  MSVC6 build newcomers often fail to understand the 1st
> > 'intern' then 'blender' workspace mambo ( and i found myself 'gnarfing' on
> > it every once a while ) and another step in the building pipeline won't
> > make things easier. That were the main reasons to pull building bullet in
> > the blender workspace and providing proper projectfiles. Humm, i think
> > this goes for other (7/8) VS users as well.
> >
> >> Probably best to delete those obsolete projectfiles, if noone uses them.
> >> Does anyone use those obsolete projectfiles?
> >> blender/extern/bullet/Bullet/Bullet3.dsp
> >> blender/extern/bullet/Bullet/Bullet3_vc7.vcproj
> >> blender/extern/bullet/Bullet/Bullet3_vc8.vcproj
> >> blender/extern/bullet/Bullet/Bullet3_vc8.sln
> >> blender/extern/bullet/Bullet/BulletDynamics.dsp
> >> blender/extern/bullet/Bullet/BulletDynamics_vc8.vcproj
> >> blender/extern/bullet/Bullet/BulletDynamics_vc7.vcproj
> >> Otherwise, I'll remove them after the 2.42 release (just in case).
> > With the said above it should be clear i am 'pro' removing obsolete files,
> > provided every 'stumble across' newcomer builder can build and debug down
> > into. Oh... how i whished i had tools like that, way back then, to
> > understand what a program does.
> >
> > my 0.02 euros, but may be i am missing the 'big point' again,
> > so me apoligizes and gives alzheimer and all other post 45 shortcomings
> > the blame
> > ole
> >
> >> Thanks,
> >> Erwin
> >>
> >> Jens Ole Wund (bjornmose) writes:
> >>
> >>> bjornmose (Jens Ole Wund(bjornmose)) 2006/06/17 00:06:22 CEST
> >>>   Added files:
> >>>     blender/extern/bullet/BulletDynamics BLI_BulletDynamics.dsp     Log:
> >>>   MSVC6
> >>>   Defensive way not to interfere with other (crystal) build systems
> >>>   so .. i can maintain building bullet for blender on MSVC6 without
> >>> spitting in
> >>>   the "whateverbulletteamthinkstobenice" soup
> >>> _______________________________________________
> >>> Bf-blender-cvs mailing list
> >>> Bf-blender-cvs at projects.blender.org
> >>> http://projects.blender.org/mailman/listinfo/bf-blender-cvs
> >>
> >>
> >>
> >> _______________________________________________
> >> Bf-committers mailing list
> >> Bf-committers at projects.blender.org
> >> http://projects.blender.org/mailman/listinfo/bf-committers
> >>
> >>
> >
> >
> > _______________________________________________
> > Bf-committers mailing list
> > Bf-committers at projects.blender.org
> > http://projects.blender.org/mailman/listinfo/bf-committers
> >
>
>
>
>
> ------------------------------
>
> Message: 5
> Date: Sun, 18 Jun 2006 06:41:46 +0200
> From: "Alberto Torres" <kungfoobar at gmail.com>
> Subject: [Bf-committers] Python bone.roll bugfix and dof bindings
> To: bf-committers at projects.blender.org
> Message-ID:
>         <bf7d15e10606172141l4b4c9c67y4e33a4644d54dd75 at mail.gmail.com>
> Content-Type: text/plain; charset="iso-8859-1"
>
> Hello,
> I fixed a bug that made me crazy while I was making a python script.
>
> Select an armature and get the roll value in editmode
> arm=Blender.GetSelected()[0].getData()
> arm.makeEditable()
> print arm.bones['Bone'].roll
> (always getting something like -4.12342341324e-44)
>
> Without makeEditable() I was getting the correct value, but I later
> discovered that the bindings are different in editmode. The binding
> for roll was buggy. I've attached a patch.
>
> I also needed to access all DoF (degrees of freedom, not depth of
> field) values. There are already limitMin and limitMax.
> I added stiffness, ikstretch, lock x/y/z and limit x/y/z. I
> implemented the last two as arrays of booleans (dofLock and dofLimit),
> also accepting arrays of integers (i.e. [True,False,True] or [1,0,1]).
>
> I knew nothing about python one week ago, but I made my first script
> (dealing with armatures and constraints), then I made my first blender
> patch and ended up hacking blender code to suit my needs. Am I
> becoming addicted to this?
>
> Although cvs was feature frozen last Tuesday, I think my code is good
> enough to be included in the next Blender release.
>
> Best regards
> --
> Alberto Torres Ruiz (a.k.a. DiThi)
> e-mail: kungfoobar at gmail.com
> Jabber ID: dithi at jabber.org
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>
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> End of Bf-committers Digest, Vol 23, Issue 38
> *********************************************
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