[Bf-committers] Transmissivity
Alexander Ewering
blender at instinctive.de
Fri Jun 16 20:59:08 CEST 2006
On Fri, 16 Jun 2006, Ed Halley wrote:
> Please ensure that airpockets inside refractive objects have their normals
> pointed toward the air. Since blender's renderer is "context free", and the
> IOR slider only goes to values greater-or-equal to 1.0, it is vitally
> important that the less dense material is on the "outside" of any given
> polygon.
Wasn't Blender recently using an even/odd rule instead of normals to decide
in/out for RT?
| alexander ewering instinctive mediaworks
| ae[@]instinctive[.]de http://www[.]instinctive[.]de
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