[Bf-committers] Transmissivity

Alexander Ewering blender at instinctive.de
Fri Jun 16 20:59:08 CEST 2006


On Fri, 16 Jun 2006, Ed Halley wrote:

> Please ensure that airpockets inside refractive objects have their normals
> pointed toward the air.  Since blender's renderer is "context free", and the
> IOR slider only goes to values greater-or-equal to 1.0, it is vitally
> important that the less dense material is on the "outside" of any given
> polygon.

Wasn't Blender recently using an even/odd rule instead of normals to decide
in/out for RT?

| alexander ewering              instinctive mediaworks
| ae[@]instinctive[.]de   http://www[.]instinctive[.]de


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