[Bf-committers] Transmissivity

Frédéric van der Essen fred at mentalwarp.com
Fri Jun 16 18:00:48 CEST 2006


Awesome stuff ! 

But it seems that the hollow parts in non-convex meshes are considered 
having 2x the density. Maybe i'm misunderstanding something, but it looks
quite strange ; shouldn't the hollow parts be less opaque than the rest ?

: www.mentalwarp.com/~fred/divers/blender/depth.png
: http://www.mentalwarp.com/~fred/divers/blender/depthParam.png

> ton (Ton Roosendaal) 2006/06/16 15:11:21 CEST
>
>   Modified files:
>     blender/source/blender/blenkernel/intern material.c 
>     blender/source/blender/makesdna DNA_material_types.h 
>     blender/source/blender/render/intern/source ray.c 
>     blender/source/blender/src buttons_shading.c 
>   
>   Log:
>   The new "transmissivity" option for ray-transparent now can be controlled.
>   By default it is disabled (depth 0.0), so rendering is as usual.
>   
>   The meaning of "depth" and "falloff" will be extensively shown in the
>   release log pages. Coming soon!
>   
>   (Patch provided by Ed Halley)
>   



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