[Bf-committers] Transmissivity
Frédéric van der Essen
fred at mentalwarp.com
Fri Jun 16 18:00:48 CEST 2006
Awesome stuff !
But it seems that the hollow parts in non-convex meshes are considered
having 2x the density. Maybe i'm misunderstanding something, but it looks
quite strange ; shouldn't the hollow parts be less opaque than the rest ?
: www.mentalwarp.com/~fred/divers/blender/depth.png
: http://www.mentalwarp.com/~fred/divers/blender/depthParam.png
> ton (Ton Roosendaal) 2006/06/16 15:11:21 CEST
>
> Modified files:
> blender/source/blender/blenkernel/intern material.c
> blender/source/blender/makesdna DNA_material_types.h
> blender/source/blender/render/intern/source ray.c
> blender/source/blender/src buttons_shading.c
>
> Log:
> The new "transmissivity" option for ray-transparent now can be controlled.
> By default it is disabled (depth 0.0), so rendering is as usual.
>
> The meaning of "depth" and "falloff" will be extensively shown in the
> release log pages. Coming soon!
>
> (Patch provided by Ed Halley)
>
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