[Bf-committers] Materials preview panel

Ton Roosendaal ton at blender.org
Wed Jun 14 18:15:32 CEST 2006


Hi,

I'll tackle preview icons and options now.

-Ton-

On 14 Jun, 2006, at 2:48, Matt Ebb wrote:

>
> On 14/06/2006, at 08:08 AM, Chris Want wrote:
>
>> 1) Why does the icon for the monkey preview look like a
>> line graph?
>>
>> 2) Why do none of the buttons have tooltips?
>
> Yeah, TODO stuff. Andy said he was thinking of putting together some  
> new icons, but if he doesn't have time before release, I will.
>
>> 3) Why do the buttons with pictures of light bulbs have no
>> effect on the preview?
>
> Hm, well they are artifacts of the previous system. It's possible to  
> hackishly make them work again, though. What do you think, Ton?
>
>> 4) Why are the texture coordinates for the cube
>> preview rotated at a weird angle so that they are no
>> longer paralel with the axes? e.g.,
>>
>> http://bebop.cns.ualberta.ca/~cwant/cube_preview_2.41.png
>>
>> vs.
>>
>> http://bebop.cns.ualberta.ca/~cwant/cube_preview_cvs.png
>
> Looks fine here, as does the final render (which are one and the same  
> now):
> http://mke3.net/blender/etc/matpreview_tiles.png  ( Orco/Cube )
>
> What mapping settings are you using?
>
> cheers
>
> Matt
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>
>
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Ton Roosendaal  Blender Foundation ton at blender.org  
http://www.blender.org



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