[Bf-committers] puredata

Chris Want cwant at ualberta.ca
Wed Jun 14 15:56:07 CEST 2006


>>Hi im new to this list and would like to make some asks, im not a
>>developer yet but i im studiyng and some day i would like to be one,
>>right now im learning to make sounds in puredata for a blender video
>>that i made and thought that a implementation in this sense inside
>>blender could be something valuable to think of, i think that not
>>everyone of you know what it is, but basicly it is a modularized visual
>>programing language with a lot of control on the sound and video output
>>(with some plugins), so im kindly asking if someone of you who are
>>developers could be a kind of mentor to me, like give me some
>>instructions and be near when i need some help related to this
>>"project". Can be a long journey though cause im very new to C (didnt
>>finished Kernigan & Richie ansi C yet) but im very interested in
>>learning and i love blender so i think that if someone helps me someday
>>we could have puredata integrated into blender, i could go alone but why
>>to be opensource if you dont have a community to share and give
>>feedback? thanks for your patience and i hope im not talking something
>>stupid. 
>>
>>_____
> 
> if someone wants to know more about my proposition some info here can be
> valuable
> http://www.obiwannabe.co.uk/padawan12/onlinetutorials/html/intro_games_synthesis.html
> thanks for someone that even response me :).

Hi Alex,

I don't know too much about sound in blender, or even sound
in general, so I can't offer to mentor you with this. I can
give a few pointers to regions of the code you may want to
look at:

blender/source/blender/src/editsound.c
blender/source/blender/src/seqaudio.c
intern/SoundSystem

Blender uses OpenAL for game engine sound, and SDL for the regular
animation system sound. Both of these libraries have documentation
that you may want to look at to see if you can achieve the effects
you want:

http://www.libsdl.org/
http://www.openal.org/

Regards,
Chris



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