[Bf-committers] Materials preview panel
Matt Ebb
matt at mke3.net
Wed Jun 14 02:48:48 CEST 2006
On 14/06/2006, at 08:08 AM, Chris Want wrote:
> 1) Why does the icon for the monkey preview look like a
> line graph?
>
> 2) Why do none of the buttons have tooltips?
Yeah, TODO stuff. Andy said he was thinking of putting together some
new icons, but if he doesn't have time before release, I will.
> 3) Why do the buttons with pictures of light bulbs have no
> effect on the preview?
Hm, well they are artifacts of the previous system. It's possible to
hackishly make them work again, though. What do you think, Ton?
> 4) Why are the texture coordinates for the cube
> preview rotated at a weird angle so that they are no
> longer paralel with the axes? e.g.,
>
> http://bebop.cns.ualberta.ca/~cwant/cube_preview_2.41.png
>
> vs.
>
> http://bebop.cns.ualberta.ca/~cwant/cube_preview_cvs.png
Looks fine here, as does the final render (which are one and the same
now):
http://mke3.net/blender/etc/matpreview_tiles.png ( Orco/Cube )
What mapping settings are you using?
cheers
Matt
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