[Bf-committers] Test Suites for 2.42 Game Engine
Erwin Coumans
erwin at erwincoumans.com
Sun Jun 4 20:01:42 CEST 2006
Hi,
Charlie and me, and people from Elysiun are still working to improve the
game engine, step by step.
1) Game Contest with Playstation Portable prize (See
http://www.blendernation.com/2006/05/23/build-a-cool-blender-physics-game-win-a-psp )
It would be nice to get some coverage during the 2.42 (pre) launch for this
Game Contest!
Goal is to create new game content, and to fix most urgent bugs.
2) Bullet is replacing Solid (step by step).
- Importing .blend files version 2.41 or older (but newer then 2.25) will
automatically switch from Sumo to Bullet.
- The user can still switch back to ''Sumo Obsolete' and save it as a 2.42
file.
- Moving away from Solid also breaks 2.25 files.
3) There is already work done on future plans, like Plugin game engine,
Collada 1.4 Physics, and replacing the graphics engine part with Ogre3D.
4) Game Test Suite files:
Testsuite Blender 2.42 Bullet physics features:
http://www.continuousphysics.com/ftp/pub/test/index.php?dir=blender/&file=physics_demos-2.42-preview24.zip
Test suite for GameBlender 2.42 graphics features:
http://www.continuousphysics.com/ftp/pub/test/index.php?dir=blender/&file=graphics-demos-2.42-preview19.zip
So things are moving, but under construction.
Thanks,
Erwin
----- Original Message -----
From: "Tom M" <letterrip at gmail.com>
To: "bf-blender developers" <bf-committers at projects.blender.org>
Sent: Sunday, June 04, 2006 8:38 AM
Subject: [Bf-committers] sunday meeting minutes
> http://mediawiki.blender.org/index.php/BlenderDev/SundayMeetingAgenda/June_4th_2006
>
> Hi, a reminder - please fix bugs, or if you have bugs assigned to you
> that you don't have time to fix, please unassign them and we will find
> someone else to fix them.
>
> LetterRip
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