[Bf-committers] Re: [PATCH] uv_export.py: export all selected objects to *one* texture file

Campbell Barton cbarton at metavr.com
Fri Jul 28 09:36:59 CEST 2006


Not sure if you read the cvs logs but I updated the script and 
bpyrender.py to support wire...

  Log:
  renamed texture baker to "Bake Image from UVs"
  Added options to use material colors (can be multiplied with vcol)
  Added wire option for UV Export type functionality. (implys no bleeding)
  Added Option to render with no oversampling
  changed alpha blending


Not sure if the error you have is generated by an input mesh or not. Ill 
make it ignore meshes with no texfaces because they have no data we can use.
- Cam


Melchior FRANZ wrote:
> * Campbell Barton -- Friday 28 July 2006 03:11:
>   
>> Try replace replace
>> render_mat.mode |= Blender.Material.Modes.VCOL_PAINT
>> with
>> render_mat.mode |= Blender.Material.Modes.WIRE
>> on line 33
>>     
>
> Then I get an error message:
>
>   Traceback (most recent call last):
>     File "<string>", line 163, in ?
>     File "<string>", line 158, in main
>     File "<string>", line 55, in vcol2image
>   ValueError: face has no texture values
>
>
>
>   
>> Try to be aware that your workflow may seem normal to you, but strange 
>> to others, very spesific tasks sometimes require tools and tweaks that 
>> go beyond  Blenders standard toolset, or bundled scripts.
>>     
>
> I am aware of that now. I wasn't always. It was hard to understand that
> Blender couldn't do some very basic things since years, and nobody seemed
> to care. But I got patient. Hey, some of my models in FlightGear are
> untextured since *years*, only because I'm still waiting for the uv tools
> to become "useful". (They still aren't really. For my purposes.) But
> I don't have a demanding attitude -- after all I sent two patches in
> that fix the most urgent problems for me.
>
> Maybe I missed something, but what is most annoying for me is that I
> can't see all uv-mappings in the uv editor at the same time. That way
> I can't pack them myself. While archimap is very nice, I could do a better
> job manually. But I can't if I don't see the "whole" picture.
>
> m.
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>
>   


-- 
Campbell J Barton

133 Hope Street
Geelong West, Victoria 3218 Australia

URL:    http://www.metavr.com
e-mail: cbarton at metavr.com
phone: AU (03) 5229 0241


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