[Bf-committers] Re: [PATCH] uv_export.py: export all selected
objects to *one* texture file
Melchior FRANZ
mfranz at aon.at
Fri Jul 28 09:28:19 CEST 2006
* Campbell Barton -- Friday 28 July 2006 03:11:
> Try replace replace
> render_mat.mode |= Blender.Material.Modes.VCOL_PAINT
> with
> render_mat.mode |= Blender.Material.Modes.WIRE
> on line 33
Then I get an error message:
Traceback (most recent call last):
File "<string>", line 163, in ?
File "<string>", line 158, in main
File "<string>", line 55, in vcol2image
ValueError: face has no texture values
> Try to be aware that your workflow may seem normal to you, but strange
> to others, very spesific tasks sometimes require tools and tweaks that
> go beyond Blenders standard toolset, or bundled scripts.
I am aware of that now. I wasn't always. It was hard to understand that
Blender couldn't do some very basic things since years, and nobody seemed
to care. But I got patient. Hey, some of my models in FlightGear are
untextured since *years*, only because I'm still waiting for the uv tools
to become "useful". (They still aren't really. For my purposes.) But
I don't have a demanding attitude -- after all I sent two patches in
that fix the most urgent problems for me.
Maybe I missed something, but what is most annoying for me is that I
can't see all uv-mappings in the uv editor at the same time. That way
I can't pack them myself. While archimap is very nice, I could do a better
job manually. But I can't if I don't see the "whole" picture.
m.
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