[Bf-committers] Re: [PATCH] uv_export.py: export all selected
objects to *one* texture file
Campbell Barton
cbarton at metavr.com
Fri Jul 28 03:11:10 CEST 2006
Melchior FRANZ wrote:
> * Campbell Barton -- Thursday 27 July 2006 20:11:
>
>> Added support in my own baking script
>> UVs .. Color/Normals to Image
>>
>
> Hmm ... but uv_export.py draws the face outlines, too, which is very
> helpful when painting on the texture in GIMP/krita. (Of course, one
> puts the mesh grid in its own layer, and doesn't export it to the final
> texture.)
>
> m.
>
>
well this is not what my scripts intended for but it could be easily
modified to do wire.
Try replace replace
render_mat.mode |= Blender.Material.Modes.VCOL_PAINT
with
render_mat.mode |= Blender.Material.Modes.WIRE
on line 33
Make sure to use a bleed of 0 otherwise the results wont be usefull
So now Im treading on JMS AND Theeths toes... great! :/
Try to be aware that your workflow may seem normal to you, but strange
to others, very spesific tasks sometimes require tools and tweaks that
go beyond Blenders standard toolset, or bundled scripts.
- Cam
--
Campbell J Barton
133 Hope Street
Geelong West, Victoria 3218 Australia
URL: http://www.metavr.com
e-mail: cbarton at metavr.com
phone: AU (03) 5229 0241
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