[Bf-committers] Re: [PATCH] uv_export.py: export all selected objects to *one* texture file

Campbell Barton cbarton at metavr.com
Thu Jul 27 20:11:10 CEST 2006


Added support in my own baking script
UVs .. Color/Normals to Image

It can do Bleeding too so mip maps wont  mess  up on the edges as with 
all previous scripts.
The option for multiple objects is off at the moment, make sure to 
enable the "Include Image"option so your image is baked too.

Youll need BPyRender.py from the CVS.

- Cam



Melchior FRANZ wrote:
> * Campbell Barton -- Thursday 27 July 2006 18:55:
>   
>> So you want to basicaly pack many images onto 1, do you want to 
>> re-assign UV's also for all your objects?
>>     
>
> No. Just export them. Back to my helicopter:
>
> I select 15 objects (fueslage, tail boom, left stab, ...), then I
> call the archimapper, which unwraps them and -- thanks to your
> recent commit -- also nicely packs them all onto one virtual
> texture square.
>
> And now I want to export the uv mappings of those same 15 objects
> to only *one* image file (*.tga). Currently, uv_export.py would
> generate 15(!) tga files. Sure, I can load the 15 files into
> GIMP/krita and merge them there, but I find that quite bothersome,
> and a change to the script is comparatively trivial.
>
>
>
>   
>> Do you want procedural textures? or jus tthe image unchanged?
>>     
>
> No. The FlightGear simulator doesn't support Blender's procedural
> textures.
>
> m.
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>   


-- 
Campbell J Barton

133 Hope Street
Geelong West, Victoria 3218 Australia

URL:    http://www.metavr.com
e-mail: cbarton at metavr.com
phone: AU (03) 5229 0241


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