[Bf-committers] Re: [PATCH] uv_export.py: export all selected objects to *one* texture file

Melchior FRANZ mfranz at aon.at
Thu Jul 27 19:04:27 CEST 2006


* Campbell Barton -- Thursday 27 July 2006 18:55:
> So you want to basicaly pack many images onto 1, do you want to 
> re-assign UV's also for all your objects?

No. Just export them. Back to my helicopter:

I select 15 objects (fueslage, tail boom, left stab, ...), then I
call the archimapper, which unwraps them and -- thanks to your
recent commit -- also nicely packs them all onto one virtual
texture square.

And now I want to export the uv mappings of those same 15 objects
to only *one* image file (*.tga). Currently, uv_export.py would
generate 15(!) tga files. Sure, I can load the 15 files into
GIMP/krita and merge them there, but I find that quite bothersome,
and a change to the script is comparatively trivial.



> Do you want procedural textures? or jus tthe image unchanged?

No. The FlightGear simulator doesn't support Blender's procedural
textures.

m.


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