[Bf-committers] Re: [Bf-blender-cvs] CVS commit: blender/release/scripts uv_vcol_to_image.py blender/release/scripts/bpymodules BPyRender.py

jmsoler at free.fr jmsoler at free.fr
Wed Jul 26 08:26:49 CEST 2006


Selon jmsoler at free.fr:

> Selon Campbell Barton <cbarton at metavr.com>:
>
> > campbellbarton (Campbell Barton) 2006/07/26 04:07:12 CEST
> >
> >   Added files:
> >     blender/release/scripts uv_vcol_to_image.py
> >     blender/release/scripts/bpymodules BPyRender.py
> >
> >   Log:
> >   Added a script that makes an image from vertex colors using UV coords.
> the
> > advantage this has over other existing scripts is that it bleeds the colors
> > from edge polygons so you dont get mipmapping errors.
> >   usefull for baking radiosity back into an image (with non overlapping
> UV's)
> > and also has an option for including the texface image, and using normals
> > (instead of colors)
>
> There is already 2 scripts to  do that in te bundle scripts .
> Unfair method but it is not the first time .

Tested .  To make the "bleeding", this script creates one copy per egdge of the
original mesh object !




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