[Bf-committers] Blender -> User Interface

trip somewhere trip0o at gmail.com
Tue Jul 25 23:02:59 CEST 2006


I would like osa 1,, so it starts but does not not take a huge long
time to give test renders..

But these are feature requests,, not UI requests..
Who else can crack open Source and start plugging away at the code
base to ready the UI ?


On 7/26/06, Doug Olllivier <doug at mudpuddle.co.nz> wrote:
> and to ask the question...... why do we still only have 100%, 75%, 50%,
> and 25% options for render sizes.  sollutions to things like limited
> render sizes have already been made and proven in early tuhopuu builds
> (as in years and years ago).  can't we see some real results from this
> work.  i personally would love to go above 100% for renders. i.e. 200%
> and stuff
>
> Doug Ollivier (Alltaken)
>
>
> Rui Campos wrote:
> > Hi all,
> >
> > I think that if possible the next version should focus a bit on the User
> > Interface, there is room for improvements and things that could benefit
> > Blender.
> >
> > - Broken proposed some time ago the buttons window redesign for more
> > efficiency.
> > - There is the need to be able to do own keyboard mappings.
> > - Windows could use some more unification, specially in the menus.
> > - Some names could use some changes to better match common CG naming.
> >
> > This is just to name a few things that could be done, I'm sure there are
> > also more people with excellent ideas out there.
> >
> > But if there can be a biggest focus on the UI for the next version it
> > would be good, in my opinion of course. I think it could benefit us all
> > and even new users.
> >
> >
> > Thanks to all for such all the efforts so far :) .
> >
> >
> > -- Rui --
> > _______________________________________________
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> > Bf-committers at projects.blender.org
> > http://projects.blender.org/mailman/listinfo/bf-committers
> >
>
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