[Bf-committers] Nodes

trip somewhere trip0o at gmail.com
Fri Jul 21 02:47:51 CEST 2006


> However, this isn't a simple task... there's features you have to keep
> track of, like:
>
> - requirements for pass render, how?
> - how to access lights?
> - how will shadow/raytrace-mirror/AO/etc integrate with it?
> - should the rendercore.c shading loops be reconstructed? and how?
>
> And of course it should be 100% thread safe. :)

On those Render passes.. How goes the system ? I dont want pry ,, just
curious if it looks like it has any life in it for the current nodes
and integration


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