[Bf-committers] Re: compiling ffmpeg support on linux
malefico andauer
the3d_hut at yahoo.com.ar
Fri Jul 21 01:39:24 CEST 2006
Hi, in my case I would always compile against the
ffmpeg bundled with Blender CVS sources...
Best regards
malefico
--- Ken Hughes <khughes at pacific.edu> escribió:
> Peter Schlaile wrote:
> >Hi,
> >
> >> does one need a ffmpeg installation in '/usr' ?
> >> i thought it was a "local" version within
> blender ?
> >
> >there is a local version, that only works with the
> "make"-system right
> now.
> >
> >If you want to use Scons, you have to compile your
> own version seperately
> >and link against this. (which is not really
> harder, though...)
> >
> >If you want to contribute Scons build support, you
> are welcome!
>
> Thought I'd take a look at adding scons support
> today, but wanted to get
> some feedback/guidance before starting.
>
> First, will the goal be to use the libs in extern
> always, or should
> there be a way to use the ones installed with the
> distro?
>
> Second, the make version is using configure to
> detect and generate the
> options for the platform. This seems mainly to be
> the target hardware
> and operating system. I've written a python script
> which takes the
> output of configure (config.mak) and parses to get
> the CONFIG_* and
> TARGET_* flags, then decide what to include in the
> library. I can't
> think of a cleaner way to do this without
> duplicating the functionality
> of configure inside scons.
>
> Third, I assume on other platforms this will be run
> under a unix-like
> environment (not from MSVC). I'd probably have to
> hand off development
> at that point for testing.
>
> Fourth, anything I'm missing? Is JesterKing is
> back?
>
> Ken
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