[Bf-committers] Re: compiling ffmpeg support on linux

malefico andauer the3d_hut at yahoo.com.ar
Fri Jul 21 01:39:24 CEST 2006


Hi, in my case I would always compile against the
ffmpeg bundled with Blender CVS sources...

Best regards

malefico

 --- Ken Hughes <khughes at pacific.edu> escribió:

> Peter Schlaile wrote:
>  >Hi,
>  >
>  >> does one need a ffmpeg installation in '/usr' ?
>  >> i thought it was a "local" version within
> blender ?
>  >
>  >there is a local version, that only works with the
> "make"-system right 
> now.
>  >
>  >If you want to use Scons, you have to compile your
> own version seperately
>  >and link against this. (which is not really
> harder, though...)
>  >
>  >If you want to contribute Scons build support, you
> are welcome!
> 
> Thought I'd take a look at adding scons support
> today, but wanted to get 
> some feedback/guidance before starting.
> 
> First, will the goal be to use the libs in extern
> always, or should 
> there be a way to use the ones installed with the
> distro?
> 
> Second, the make version is using configure to
> detect and generate the 
> options for the platform.  This seems mainly to be
> the target hardware 
> and operating system.  I've written a python script
> which takes the 
> output of configure (config.mak) and parses to get
> the CONFIG_* and 
> TARGET_* flags, then decide what to include in the
> library.  I can't 
> think of a cleaner way to do this without
> duplicating the functionality 
> of configure inside scons.
> 
> Third, I assume on other platforms this will be run
> under a unix-like 
> environment (not from MSVC).  I'd probably have to
> hand off development 
> at that point for testing.
> 
> Fourth, anything I'm missing?  Is JesterKing is
> back?
> 
> Ken
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