[Bf-committers] Nodes

Ramon Carlos Ruiz ramoncarlosruiz at gmail.com
Tue Jul 18 21:13:31 CEST 2006


I'm a begginer on node stuff but this links could help

http://mediawiki.blender.org/index.php/Hackers_Guide/Node_types
http://mediawiki.blender.org/index.php/BlenderDev/AddingANode

and check source/blender/blenkernel/intern/node_shaders.c for the
material node as reference

Un Saludo
RCRuiz

On 7/18/06, Branan Riley <branan at gmail.com> wrote:
> I've been trying to figure out how to split the current Material input node.
> Create a "Diffuse" node, "Specular" node, etc. The Material node can still
> be there, of course. I'd also like to be able to add a "lights" node, which
> gives the vectors to the lights for each pixel as well. Coupled with some
> easy-to-write vector math nodes, this gives a very powerful low-level shader
> design system, but also allows for less advanced users to create simpler
> systems.
>
>  My problem is the three main nodes - diffuse, specular, and lights. I've
> been digging through the source, but I can't find any sort of easy-to-use
> hook already in place. I tried looking at the Material Node code, but that
> pretty much is a front-end for the Material code itself, which is not very
> fun to look through at all. Any advice on where to get started on any of
> those nodes would be greatly appreciated.
>
>  Branan
>
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