[Bf-committers] Plugins in win32 installation of blender

Joe Eagar joeedh at gmail.com
Sun Jul 16 16:34:21 CEST 2006


Simon Clitherow wrote:
> Hi,
>
> Yes, this is the way the installer works currently.
>
> We still have some issues with plugins IMHO.  I would prefer to have
> pre-built dlls with the installer, however, my attempts to build a
> working plugin with msvc have been unsuccessful. All documentation
> I've found points to lcc/gcc/dlltool magic.  So, until the plugins
> build with msvc they cannot be included in a scons release.
>
> Plugin sources could be included in the installer, however, I'm not
> sure how many windows users are prepared to jump through hoops to
> compile them! :)
Basically, you have to make a .lib export lib for blender.exe, using 
libplugin.DEF (or whatever I named it).  dlltool --input-def 
libplugin.DEF --output-lib libplugin.a --dllname blender.exe is how 
you'd do it on gcc, I don't know about msvc.

Joe


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