[Bf-committers] Re: [PATCH] archimap.py: pack all selected objects on *one* texture

Campbell Barton cbarton at metavr.com
Wed Jul 12 12:58:21 CEST 2006


Right, I saw some reference to NMesh in the patch but it was commented, 
my bad,
Your right, its looses objects unique transformations,
for a helecopter this would be useful, ok will definetly add after 
release! ;)
``
Melchior FRANZ wrote:
> * Campbell Barton -- Wednesday 12 July 2006 12:41:
>   
>> Hi, Melchior, I had a  look at your patch. its for the archimap and its 
>> from  blender 2.41
>>     
>
> No. It's from CVS/HEAD and diffed against it.
>
>
>
>   
>> This functionality is useful, since there is no precedent for this, 
>> (Blenders internal unwrapper does this 1 at a time) and since I have 
>> needed to to work the way its currently working Id prefer this be added 
>> as an option.
>>     
>
> That would be fine.  :-)
>
>
>
>   
>> In any case, you can join the objects for unwrapping most of the time 
>> without much trouble.
>>     
>
> No, this loses all information about the size, doesn't it? Speaking about
> my helicopter model for the FlightGear simulator, this created one 
> texture with all of the fuselage. And one with only the left front door
> in ridiculous scaling -- filling up the same square as the fuselage.
> Dito for all other doors, the tail boom etc. This was completely unusable.
>
>
>
>   
>> - Will investigate  after 2.42 release.
>> if you want, see if you can add an option in the PupBlock for this and 
>> use the script from the CVS with Blender RC3.
>>     
>
> OK.
>
> m.
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>   


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Campbell J Barton

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