[Bf-committers] Re: [PATCH] archimap.py: pack all selected objects on *one* texture

Melchior FRANZ mfranz at aon.at
Wed Jul 12 12:44:58 CEST 2006


* Campbell Barton -- Wednesday 12 July 2006 12:41:
> Hi, Melchior, I had a  look at your patch. its for the archimap and its 
> from  blender 2.41

No. It's from CVS/HEAD and diffed against it.



> This functionality is useful, since there is no precedent for this, 
> (Blenders internal unwrapper does this 1 at a time) and since I have 
> needed to to work the way its currently working Id prefer this be added 
> as an option.

That would be fine.  :-)



> In any case, you can join the objects for unwrapping most of the time 
> without much trouble.

No, this loses all information about the size, doesn't it? Speaking about
my helicopter model for the FlightGear simulator, this created one 
texture with all of the fuselage. And one with only the left front door
in ridiculous scaling -- filling up the same square as the fuselage.
Dito for all other doors, the tail boom etc. This was completely unusable.



> - Will investigate  after 2.42 release.
> if you want, see if you can add an option in the PupBlock for this and 
> use the script from the CVS with Blender RC3.

OK.

m.


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