[Bf-committers] Re: handcrafted makefiles, autotools,
scons and cmake ?
erwin at erwincoumans.com
erwin at erwincoumans.com
Mon Jul 10 04:51:00 CEST 2006
It's a great idea, autogeneration of projectfiles for all platforms and
versions. Even just the manual update for the visual studio and Xcode
projectfiles would make it worth the effort.
I do a similar thing with jam+mscvgen, but not as good as CMake.
So Hans, do you have the time to setup such a system? I got a new MacBook,
so I can test the Xcode files ;-)
Erwin
GSR writes:
> Hi,
> joeedh at gmail.com (2006-07-09 at 1622.02 -0700):
>> Hans Lambermont wrote:
>> > This might be interesting to Blender too : "CMake" http://www.cmake.org/ .
>> >
>> > A nice read about CMake : "Why the KDE project switched to CMake"
>> > http://lwn.net/Articles/188693/ (which also has an interesting blurp on
>> > KDE's CVS to Subversion switch).
>> >
>> > In brief : KDE used autotools, evaluated SCons and finally choose CMake.
>> > CMake supports basically every UNIX, MS Windows (MSVC, Borland, cygwin,
>> > mingw) and Mac OS X. CMake can generate Makefiles ... and XCode (Mac OS
>> > X IDE) and several versions of MS Visual Studio (Windows IDE, >=7).
>> >
>> IMHO I think this would be a bad idea. At the moment, coders are
>> expected to maintain the makefiles and SConscripts, not to mention
>> keeping the VC 7/8 project files up-to-date if they can.
>>
>> We don't need more then four build systems, surely.
>
> The point is they would only maintain one (1) and only one, which is
> more than zero and less than two, and shalt thou count to one, no
> more, no less (this holy grenade has a faster fuse)... and that system
> should work in a varied range of compiler/OS/etc setups.
>
> GSR
>
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