[Bf-committers] batch rename scipt removal

Campbell Barton cbarton at metavr.com
Sun Jul 9 13:39:07 CEST 2006


Chill! - JMS's script  is called "renameobjectpyblock.py"
My script was in twice under different names.
everythings ok!


Campbell Barton wrote:
> Willain, JMS- Ill look into this, I was sure that this script was one 
> I had added twice under different names (Added without removing the 
> old one)
> as with clean_mesh.py -> mesh_clean.py - were in twice.
> (I have taken to adding the category  before the name so its easier to 
> order scripts when looking for them)
>
> Just got back from a weekend away so Ill rectify this error 
> Immediately, I never intended to remove JMS's script.
>
> - Cam
>
> Willian Padovani Germano wrote:
>> Ok, enough.
>>
>> jmsoler at free.fr wrote:
>> > Selon Campbell Barton <cbarton at metavr.com>:
>> >>  removed double batch_name_edit, same file is object_batch_name_edit
>> > And, of course, you do not removed your own work but one of mine
>> > again.
>> > Do I  have to understand that the Blender Foundation's  project is
>> > to write a copy of each of my scripts and remove all of them ?
>>
>> Let's define a clear policy for removing or merging scripts, so this 
>> does not end up in coder X vs. coder Y arguments, particularly when 
>> only one has commit rights. We should treat scripts like any other 
>> Blender feature.
>>
>> I propose that removal or merging (code or just funcionality) of 
>> working scripts be decided on Sunday irc meetings. I also propose we 
>> start with these scripts this Sunday.
>>
>> It's simple: after a short description of what both scripts do, we 
>> test and opinate: simply keep A or B or merge functionality from one 
>> into the other and possibly add more features or change something in 
>> the ui. If further work is needed (merging) we then find a coder to 
>> work on it -- much probably one of the authors.
>>
>> Campbell: the fair thing to do is to revert the removal from cvs 
>> until this is properly decided.
>>
>> Jean-Michel: no, obviously there's no plan against your contributions 
>> to Blender.
>>
>> Finally, this is not a competition. Scripts have implemented ideas 
>> (features), code and interface. If ideas are similar and the code 
>> works well, it's a matter of deciding which interface (or mix of / if 
>> any) fits better Blender's ui model and workflow.
>>
>> -- 
>> Willian
>> _______________________________________________
>> Bf-committers mailing list
>> Bf-committers at projects.blender.org
>> http://projects.blender.org/mailman/listinfo/bf-committers
>>
>
>


-- 
Campbell J Barton

133 Hope Street
Geelong West, Victoria 3218 Australia

URL:    http://www.metavr.com
e-mail: cbarton at metavr.com
phone: AU (03) 5229 0241


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