[Bf-committers] Re: [Bf-blender-cvs]
CVS commit: blender/release/scripts
archimap.py image_find_paths.py mesh_boneweight_copy.py
mesh_cleanup.py mesh_edges2curves.py mesh_poly_reduce.py
mesh_tri2quad.py object_batch_name_edit.py uv_from_adjacent.py
uv_relax.py vertexpaint_selfshadow_ao.py ...
Campbell Barton
cbarton at metavr.com
Sun Jul 9 13:31:17 CEST 2006
Willain, JMS- Ill look into this, I was sure that this script was one I
had added twice under different names (Added without removing the old one)
as with clean_mesh.py -> mesh_clean.py - were in twice.
(I have taken to adding the category before the name so its easier to
order scripts when looking for them)
Just got back from a weekend away so Ill rectify this error Immediately,
I never intended to remove JMS's script.
- Cam
Willian Padovani Germano wrote:
> Ok, enough.
>
> jmsoler at free.fr wrote:
> > Selon Campbell Barton <cbarton at metavr.com>:
> >> removed double batch_name_edit, same file is object_batch_name_edit
> > And, of course, you do not removed your own work but one of mine
> > again.
> > Do I have to understand that the Blender Foundation's project is
> > to write a copy of each of my scripts and remove all of them ?
>
> Let's define a clear policy for removing or merging scripts, so this
> does not end up in coder X vs. coder Y arguments, particularly when
> only one has commit rights. We should treat scripts like any other
> Blender feature.
>
> I propose that removal or merging (code or just funcionality) of
> working scripts be decided on Sunday irc meetings. I also propose we
> start with these scripts this Sunday.
>
> It's simple: after a short description of what both scripts do, we
> test and opinate: simply keep A or B or merge functionality from one
> into the other and possibly add more features or change something in
> the ui. If further work is needed (merging) we then find a coder to
> work on it -- much probably one of the authors.
>
> Campbell: the fair thing to do is to revert the removal from cvs until
> this is properly decided.
>
> Jean-Michel: no, obviously there's no plan against your contributions
> to Blender.
>
> Finally, this is not a competition. Scripts have implemented ideas
> (features), code and interface. If ideas are similar and the code
> works well, it's a matter of deciding which interface (or mix of / if
> any) fits better Blender's ui model and workflow.
>
> --
> Willian
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>
--
Campbell J Barton
133 Hope Street
Geelong West, Victoria 3218 Australia
URL: http://www.metavr.com
e-mail: cbarton at metavr.com
phone: AU (03) 5229 0241
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