[Bf-committers] Re: attempt to fix opengl query crashes under linux
committed
erwin at erwincoumans.com
erwin at erwincoumans.com
Fri Jul 7 21:44:19 CEST 2006
Are you sure?
Do you have some call stack?
Thanks,
Erwin
Austin Benesh writes:
> I tried it and I don't believe that it's been fixed. Sorry.
>
> - Austin
>
> erwin at erwincoumans.com wrote:
>>
>> We fixed number 1 and 2 from the list below. Do we actually link with
>> pthreads under linux?
>> Can someone confirm things improved with latest CVS build?
>> Thanks,
>> Erwin
>>
>>
>>
>>
>> from http://dri.sourceforge.net/doc/DRIuserguide.html
>> "
>> 11.5 libGL.so and dlopen()
>> A number of popular OpenGL applications on Linux (such as Quake3,
>> HereticII, Heavy Gear 2, etc) dynamically open the libGL.so library at
>> runtime with dlopen(), rather than linking with -lGL at compile/link
>> time.
>> If dynamic loading of libGL.so is not implemented carefully, there can be
>> a number of serious problems. Here are the things to be careful of in
>> your application:
>> 1 * Specify the RTLD_GLOBAL flag to dlopen(). If you don't do this then
>> you'll likely see a runtime error message complaining that _glapi_Context
>> is undefined when libGL.so tries to open a hardware-specific driver.
>> Without this flag, nested opening of dynamic libraries does not work.
>> 2 * Do not close the library with dlclose() until after XCloseDisplay()
>> has been called. When libGL.so initializes itself it registers several
>> callbacks functions with Xlib. When XCloseDisplay() is called those
>> callback functions are called. If libGL.so has already been unloaded with
>> dlclose() this will cause a segmentation fault.
>> 3 * Your application should link with -lpthread. On Linux, libGL.so uses
>> the pthreads library in order to provide thread safety. There is
>> apparently a bug in the dlopen()/dlclose() code which causes crashes if
>> the library uses pthreads but the parent application doesn't. The only
>> known work-around is to link the application with -lpthread.
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