[Bf-committers] Re: Game engine crashes in Linux

erwin at erwincoumans.com erwin at erwincoumans.com
Thu Jul 6 20:03:15 CEST 2006


I asked Charlie to have a look at it. Unfortunately I can't reproduce.
Can anyone reproduce and give a longer call stack, perhaps in debug mode? 

Installing new drivers and making a symbolic link to libGL.so usually works, 
but it should never crash. 

Thanks,
Erwin 


Ton Roosendaal writes: 

> Hi, 
> 
> Several different users report a crash in the code that detects opengl  
> options: 
> 
> ....
> Detected GL_ARB_texture_env_combine
> Detected GL_ARB_texture_cube_map
> Segmentation fault 
> 
> It is in:
> Rasterizer/RAS_OpenGLRasterizer/RAS_GLExtensionManager.cpp 
> 
> Who here can redo this crash for a decent stacktrace or even a solution? 
> 
> Tracker:
> http://projects.blender.org/tracker/index.php? 
> func=detail&aid=4621&group_id=9&atid=125 
> 
> 
> -Ton- 
> 
> ------------------------------------------------------------------------ 
> --
> Ton Roosendaal  Blender Foundation ton at blender.org  http://www.blender.org 
> 
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