[Bf-committers] Re: Game engine crashes in Linux
erwin at erwincoumans.com
erwin at erwincoumans.com
Thu Jul 6 20:03:15 CEST 2006
I asked Charlie to have a look at it. Unfortunately I can't reproduce.
Can anyone reproduce and give a longer call stack, perhaps in debug mode?
Installing new drivers and making a symbolic link to libGL.so usually works,
but it should never crash.
Thanks,
Erwin
Ton Roosendaal writes:
> Hi,
>
> Several different users report a crash in the code that detects opengl
> options:
>
> ....
> Detected GL_ARB_texture_env_combine
> Detected GL_ARB_texture_cube_map
> Segmentation fault
>
> It is in:
> Rasterizer/RAS_OpenGLRasterizer/RAS_GLExtensionManager.cpp
>
> Who here can redo this crash for a decent stacktrace or even a solution?
>
> Tracker:
> http://projects.blender.org/tracker/index.php?
> func=detail&aid=4621&group_id=9&atid=125
>
>
> -Ton-
>
> ------------------------------------------------------------------------
> --
> Ton Roosendaal Blender Foundation ton at blender.org http://www.blender.org
>
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