[Bf-committers] Game engine crashes in Linux

Shaul Kedem shaul.kedem at gmail.com
Thu Jul 6 19:47:58 CEST 2006


Nope doesn't happen on my machine (saw you wrote something on the same lines
in the buzilla page).

I am using SDL 1.2, gentoo 2.6.16, nvidia geforce 5700, gcc 3.4.6,

shul

On 7/6/06, Shaul Kedem <shaul.kedem at gmail.com> wrote:
>
> Hmm.. using a bit of an older version (RC2+) it doesn't crash here.. I'll
> check current CVS
>
>
> On 7/6/06, Ton Roosendaal < ton at blender.org> wrote:
> >
> > Hi,
> >
> > Several different users report a crash in the code that detects opengl
> > options:
> >
> > ....
> > Detected GL_ARB_texture_env_combine
> > Detected GL_ARB_texture_cube_map
> > Segmentation fault
> >
> > It is in:
> > Rasterizer/RAS_OpenGLRasterizer/RAS_GLExtensionManager.cpp
> >
> > Who here can redo this crash for a decent stacktrace or even a solution?
> >
> >
> > Tracker:
> > http://projects.blender.org/tracker/index.php?
> > func=detail&aid=4621&group_id=9&atid=125
> >
> >
> > -Ton-
> >
> > ------------------------------------------------------------------------
> >
> > --
> > Ton Roosendaal  Blender Foundation ton at blender.org
> > http://www.blender.org
> >
> > _______________________________________________
> > Bf-committers mailing list
> > Bf-committers at projects.blender.org
> > http://projects.blender.org/mailman/listinfo/bf-committers
> >
>
>
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