[Bf-committers] Quicktime and Alpha

Johnny Matthews johnny.matthews at gmail.com
Thu Jul 6 16:19:58 CEST 2006


Ah! Terriffic! I would have never figured that out.

On 7/6/06, Matt Ebb <matt at mke3.net> wrote:
>
> Yes it does, but it depends on a) what codec you're using, and b) the
> quicktime settings, not the blender RGBA settings.
>
> Eg. the quicktime animation codec supports alpha and I use it a lot
> for this reason (among others). In the codec settings, just set the
> colour depth to "Millions of Colours+" and you get an alpha channel.
> Blender understands it too - here's an old picture from a couple of
> years ago showing a .mov with alpha used as a texture in Blender:
> http://mke3.net/rt/movalpha.png
>
> cheers
>
> Matt
>
>
> On 06/07/2006, at 23:52 PM, Johnny Matthews wrote:
>
> > Does the Quicktime support in Blender allow for exporting of Alpha
> > channel to a .mov? I tried to just set RGBA and export to
> > quicktime, but my client
> > said there was no alpha info. Any thoughts? and is there a good way
> > to check a file for this?
> >
> > --
> > Johnny Matthews
> > johnny.matthews at gmail.com
> >
> > http://johnnygizmo.blogspot.com
> >
> > _______________________________________________
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> > Bf-committers at projects.blender.org
> > http://projects.blender.org/mailman/listinfo/bf-committers
>
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-- 
Johnny Matthews
johnny.matthews at gmail.com
Check out my blog at - http://johnnygizmo.blogspot.com

"Any sufficiently advanced technology is indistinguishable from magic."
- Arthur C. Clarke
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