[Bf-committers] Re: [Bf-blender-cvs]
CVS commit: blender/release/scripts
DirectX8Exporter.py disp_paint.py envelope_symmetry.py
export-iv-0.1.py xsi_export.py
blender/release/scripts/bpymodules svg2obj.py
Campbell Barton
cbarton at metavr.com
Mon Jul 3 07:56:34 CEST 2006
I stand corrected, when I added selection state changing I only did .sel
Willain? added .select() and I assumed it worked the same way.
ob.sel= 1
# Will raise an error, while
ob.select(1) # Will not
depending on the context, Its still confusing to be changing the
selection state for an object that isnt in the scene.
[o.select(0) for o in Object.Get()] is the same as [o.select(0) for o
in Scene.GetCurrent().getChildren()]
but it saves a whole lot of looping over the listbase to try and find
and object thats not there, so its still better to use the scenes children.
- Cam
Campbell Barton wrote:
> It wont work if you wave objects in more then 1 scene.
>
> jmsoler at free.fr wrote:
>> Selon Campbell Barton <cbarton at metavr.com>:
>>
>>
>>> blender/release/scripts/bpymodules svg2obj.py
>>>
>>> Log:
>>> Lots of scripts are using Object.Get() where
>>> Scene.GetCurrent().getChildren() is what is needed.
>>>
>>
>> Already asked a lot of time, please do not modify scripts
>> that work correctly .
>>
>> #[o.select(0) for o in Object.Get()] - will not work
>>
>> This does not make sense, it work on the yesterday's CVS .
>> _______________________________________________
>> Bf-committers mailing list
>> Bf-committers at projects.blender.org
>> http://projects.blender.org/mailman/listinfo/bf-committers
>>
>
>
--
Campbell J Barton
133 Hope Street
Geelong West, Victoria 3218 Australia
URL: http://www.metavr.com
e-mail: cbarton at metavr.com
phone: AU (03) 5229 0241
More information about the Bf-committers
mailing list